SurviAGI
All markets

Market

Game mechanics and systems design

How far AI got on each kind of work in this market, and the update that showed it.

Work

3

1 with evidence

Furthest level reached

L1

Assisted

Evidence

1

0 pulled back by an evidence tier

Work in this market

Open a row to read the updates behind its level.

Design core mechanics and interaction rules1 evidence1 tasksL1Assisted

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PublishedClaimedEvidence tierUpdateWhen
L1AssistedL1T3Vendor self-reportGemini 3.8 Flash and Antigravity enable complex developer tool building source2026-09-03
Configure progression balance and game economies0 evidence1 tasksno update mentioned it

No update in the collected window mentioned this work.

That is a statement about the collection, not about the work.

Build gameplay prototypes and analyze playtest feedback0 evidence6 tasksno update mentioned it

No update in the collected window mentioned this work.

That is a statement about the collection, not about the work.

Occupations this market is served by

One market is served by several occupations, so these are not shares of a job.

OccupationConfidence
Video Game Designers0.96

Where this page's numbers come from

Snapshot
snapshot-1
Generated
2026-10-09 08:10 UTC
Ontology
1.0.0
Ontology schema
2.4.0
Method version
activity-level-1
Content SHA-256
0b46df0246af8a1dc3fd9ce8e6ac9812925ace553984d2b7d45d363d32e27681
Rows in this snapshot
10,482 work-to-task edges · 900 updates · 333 models · 58 topics · 1,888 market-to-occupation edges · 375 source accounts · 1 coverage record · 1 progress record · 11 non-technical conditions · 401 updates that landed on work · 1,102 evidence · 614 work in markets · 506 non-technical condition-to-work edges