All markets
Market
Game mechanics and systems design
How far AI got on each kind of work in this market, and the update that showed it.
Work
3
1 with evidence
Furthest level reached
L1
Assisted
Evidence
1
0 pulled back by an evidence tier
Work in this market
Open a row to read the updates behind its level.
Design core mechanics and interaction rules1 evidence1 tasksL1Assisted
| Published | Claimed | Evidence tier | Update | When |
|---|---|---|---|---|
| L1Assisted | L1 | T3Vendor self-report | Gemini 3.8 Flash and Antigravity enable complex developer tool building source | 2026-09-03 |
Configure progression balance and game economies0 evidence1 tasksno update mentioned it
No update in the collected window mentioned this work.
That is a statement about the collection, not about the work.
Build gameplay prototypes and analyze playtest feedback0 evidence6 tasksno update mentioned it
No update in the collected window mentioned this work.
That is a statement about the collection, not about the work.
Occupations this market is served by
One market is served by several occupations, so these are not shares of a job.
| Occupation | Confidence |
|---|---|
| Video Game Designers | 0.96 |
Where this page's numbers come from
- Snapshot
- snapshot-1
- Generated
- 2026-10-09 08:10 UTC
- Ontology
- 1.0.0
- Ontology schema
- 2.4.0
- Method version
- activity-level-1
- Content SHA-256
- 0b46df0246af8a1dc3fd9ce8e6ac9812925ace553984d2b7d45d363d32e27681
- Rows in this snapshot
- 10,482 work-to-task edges · 900 updates · 333 models · 58 topics · 1,888 market-to-occupation edges · 375 source accounts · 1 coverage record · 1 progress record · 11 non-technical conditions · 401 updates that landed on work · 1,102 evidence · 614 work in markets · 506 non-technical condition-to-work edges