← Narrative dialogue and NPC behavior
Create branching dialogue and character expression
As of 2026-10-09, AI does this work at L2 Partial automation. 3 updates bear on it. Strongest evidence: From the publisher only.
- Level
- L2Partial automation
- Updates
- 3
- Companies
- 1MiniMax
- Strongest evidence
- T3From the publisher only
L0ManualL1AssistedL2Partial automationL3Conditional automationL4High automationL5Full automation
What moved it
Every update that bears on this work, newest first.
- 2026-09-02MiniMaxMiniMax reports emergent world-model behavior in H3
MiniMax describes finding a 'world' inside H3, using only 8K samples and 0.199% trainable parameters to turn H3's language understanding into character and camera control.
- 2026-09-02MiniMaxMiniMax H3 Max powers interactive storytelling format
MiniMax highlights H3 Max being used by creators to build new interactive storytelling formats, turning the video model into a live showrunner or interactive cinema engine.
- 2026-08-31MiniMaxNew interactive video experience powered by H3 Max Director
MiniMax's Hailuo announces a new interactive video experience powered by H3 Max Director, extending H3 beyond video generation into interactive storytelling.