SurviAGI
All markets

Market

Narrative dialogue and NPC behavior

How far AI got on each kind of work in this market, and the update that showed it.

Work

3

2 with evidence

Furthest level reached

L2

Partial automation

Evidence

4

1 pulled back by an evidence tier

Work in this market

Open a row to read the updates behind its level.

Create branching dialogue and character expression3 evidence2 tasksL2Partial automation

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PublishedClaimedEvidence tierUpdateWhen
L2Partial automationL3↓ T3 allows only L2T3Vendor self-reportMiniMax reports emergent world-model behavior in H3 source2026-09-02
L2Partial automationL2T3Vendor self-reportMiniMax H3 Max powers interactive storytelling format source2026-09-02
L2Partial automationL2T3Vendor self-reportNew interactive video experience powered by H3 Max Director source2026-08-31
Write lore stories and quest text1 evidence2 tasksL1Assisted

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PublishedClaimedEvidence tierUpdateWhen
L1AssistedL1T3Vendor self-reportBestiary: Miora × MiniMax H3 Creative Contest opens source2026-09-01
Design and implement NPC behavior and memory rules0 evidence0 tasksno update mentioned it

No update in the collected window mentioned this work.

That is a statement about the collection, not about the work.

Occupations this market is served by

One market is served by several occupations, so these are not shares of a job.

OccupationConfidence
Video Game Designers0.85

Where this page's numbers come from

Snapshot
snapshot-1
Generated
2026-10-09 08:10 UTC
Ontology
1.0.0
Ontology schema
2.4.0
Method version
activity-level-1
Content SHA-256
0b46df0246af8a1dc3fd9ce8e6ac9812925ace553984d2b7d45d363d32e27681
Rows in this snapshot
10,482 work-to-task edges · 900 updates · 333 models · 58 topics · 1,888 market-to-occupation edges · 375 source accounts · 1 coverage record · 1 progress record · 11 non-technical conditions · 401 updates that landed on work · 1,102 evidence · 614 work in markets · 506 non-technical condition-to-work edges